Pathfinder: Wrath of the Righteous Best Builds Guide (2024)

One of the interesting yet challenging parts in Pathfinder: Wrath of the Righteous is character creation and builds. Your end mission is clear, but you must forge your path to glory by making the right choices. That’s where our guide comes in to help you choose by suggesting some great builds to use in Pathfinder Wrath of the Righteous!

Character creation in Pathfinder WotR is very flexible, as players have many options to choose from. Each choice has an effect on your character and game. Choosing the right combo of Attributes, Skills, Class, etc. will help you a lot during your journey.

We have listed down some Pathfinder: Wrath of the Righteous builds with all the important information to help you get your desired results.

  • Wandering Marksman Hunter Build
  • Monk Build
  • Warrior of Holy Light Paladin Build
  • Master of All Build
  • Deliverer Build
  • Unsworn Shaman Build
  • Empyreal Sorcerer Build
  • Proclaimer Build
  • Elemental Specialist Build
  • Mad Dog Build
  • Grenadier Build
  • Flame Dancer Build
  • Pure Zen Archer Build
  • Rowdy Rogue Build

Wandering Marksman Hunter Build

A Ranged build is preferred for this class. Proficient with all weapons, shields and armor except heavy stuff.

Race: Human/Dwarf
Background: Nomad

Ability points

Ability NamePoints
STR8
DEX20
CON10
INT12
WIS16
CHA8

Leveling Guide

LevelSpecial
1Animal Companion,Animal Focus,Nature Sense
2Precise Companion
3Planned Distraction
6Self-reliance
8Second Animal Focus
9Emergency Swap
10Raise Animal Companion
15Imminent Attack
17One with the Wild
20Master Hunter

Allocating Skills

  • Athletics
  • Stealth
  • Knowledge (World)
  • Lore (Nature)
  • Perception
  • Persuasion

Others

Feat: Animal companion – Boar

Spells: Hurricane Bow

Alignment: Any

Traditional Monk Build

They are proficient with bare fists and other weapons. They are a very fast and durable class.

Race: Human

Background: Oblate Acolyte

Ability points

Ability NamePoints
STR14
DEX16
CON16
INT7
WIS14
CHA9

Leveling Guide

LevelSpecial
1Monk Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Stunning Fist, Monk Bonus Feat, Flurry of Blows
2Monk Bonus Feat, Evasion
3Ki Pool, Ki Strike – Magic, Fast Movement
4Stunning Fist: Fatigue, Still Mind
5Style Strike, Purity of Body
6Monk Bonus Feat, Ki Power: Wholeness of Body
7Ki Strike – Cold Iron and Silver
8Stunning Fist: Sicken, Abundant Step
9Improved Evasion, Style Strike
10Monk Bonus Feat, Ki Strike – Lawful, Diamond Body
12Diamond Soul
13Style Strike
14Monk Bonus Feat, Quivering Palm
16Ki Strike – Adamantine
17Style Strike
18Monk Bonus Feat
20Ki Power: Perfect Self

Allocating Skills

  • Athletics
  • Mobility
  • Stealth
  • Knowledge (World)
  • Lore (Religion)
  • Persuasion
  • Perception

Others

Feat: Unarmed Strike

Second Feat: Two weapon Fighting

Monk bonus Feat: Dodge

Spells: Irori

Alignment: Any

Warrior of the Holy Light Paladin Build

Healing and causing huge damage against evil are the two best things Paladins are good at. Their expertise is not limited to the one mentioned only. This class is reliable as they are proficient with armors and heavy stuff too.

Race: Human/Half-elf
Background: Craftsman Smith

Ability points

Ability NamePoints
STR16
DEX10
CON16
INT12
WIS8
CHA16

Leveling Guide

LevelSpecial
1Deity Selection, Paladin Proficiencies, Alignment Restriction, Smite Evil
2Divine Grace, Lay on Hands – Others
3Aura of Courage, Divine Health, Mercy
4Smite Evil – Additional Use, Channel Positive Energy, Power of Faith
5Divine Bond
6Mercy
7Smite Evil – Additional Use
8Aura of Resolve, Power of Faith
9Mercy
10Smite Evil – Additional Use
11Mark of Justice
12Mercy, Power of Faith
13Smite Evil – Additional Use
14Shining Light
15Mercy
16Smite Evil – Additional Use, Power of Faith
17Aura of Righteousness
18Mercy
19Smit Evil – Additional Use
20Holy Champion, Power of Faith

Allocating Skills

  • Athletics
  • Knowledge (World)
  • Lore (Religion)
  • Persuasion

Others

Feat: Armor Focus – Heavy Army Focus

Spells: Torag

Alignment: Lawful Good

Master of All Build

They are good with simple weapons and light armor. This class is a master of skill checks.

Race: Half-Elf
Adaptability: Skill Focus – Knowledge (World)
Racial Heritage: Base
Background: Osirion Historian

Ability points

Ability NamePoints
STR14
DEX18
CON13
INT16
WIS9
CHA8

Leveling Guide

LevelSpecial
1Sneak Attack, Trapfinding, Rogue Proficiencies, Weapon Finesse, Bardic Knowledge
2Evasion, Rogue Talent
3Danger Sense, Finesse Training, Skill Focus
4Debilitating Injury, Uncanny Dodge, Rogue Talent
5Sneak Attack
6Danger Sense, Rogue Talent
7Sneak Attack
8Improved Uncanny Dodge, Rogue Talent
9Danger Sense, Skill Focus
10Advanced Talent, Rogue Talent
11Finesse Training, Sneak Attack
12Rogue Talent, Danger Sense
13Sneak Attack
14Rogue Talent
15Skill Focus, Danger Sense
16Rogue Talent
17Sneak Attack
18Rogue Talent, Danger Sense
19Sneak Attack, Finesse Training
20Master Strike, Rogue Talent

Allocating Skills

  • Mobility
  • Trickery
  • Stealth
  • Knowledge (Arcana)
  • Knowledge (World)
  • Perception
  • Persuasion

Others

Feat: Two weapon fighting

Deity: Pharasma

Alignment: Neutral

Deliverer Build

This class maintains a good balance between High damage and high burst. They are good with light to medium weapons.

Race: Human/Half-Ore/Half-elf

Background: Varisian Explorer

In the case of Half-elf or Half-ore choose Racial Heritage–Base.

Ability points

Ability NamePoints
STR14
DEX20
CON14
INT12
WIS8
CHA8

Leveling Guide

LevelSpecial
1Slayer Proficiencies, Studied Target, Deity Selection
2Determined Zeal
3Sneak Attack
4Slayer Talents
5Studied Target
6Slayer Talents, Sneak Attack
7Studied Target (Swift)
8Slayer Talents
9Sneak Attack
10Studied Target, Advanced Talents, Divine Anathema
12Slayer Talents, Sneak Attack
13Slayer’s Advance
14Slayer Talents, Quarry
15Studied Target, Sneak Attack
16Slayer Talents
17Slayer’s Advance
18Slayer Talents, Sneak Attack
19Improved Quarry
20Studied Target, Slayer Talents, Master Slayer

Allocating Skills

  • Mobility
  • Trickery
  • Stealth
  • Perception
  • Persuasion

Others

Feat: Weapon Finesse

Second Feat: Two-weapon fighting

Deity: Pharasma

Alignment: Neutral Evil

Unsworn Shaman Build

Race: Human

Background: Nomad

Ability points

Ability NamePoints
STR10
DEX10
CON10
INT12
WIS19
CHA16

Leveling Guide

1Spirit Animal, Simple Weapon Proficiency, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor)
6Wandering Spirit

Allocating Skills

  • Knowledge (Arcana)
  • Lore (Nature)
  • Lore (Religion)
  • Persuasion

Others

Feat: Spell Focus

Second Feat: Spell Penetration

Spirit Animal: Hare Familiar

Deity: Gozreh

Alignment: Any

Empyreal Sorcerer build

They are really proficient with light weapons. They focused heavily on fire damage.

Race: Human/Half elf
Background: Oblate – Acolyte

Ability points

Ability NamePoints
STR8
DEX16
CON8
INT12
WIS20
CHA10

Leveling Guide

LevelSpecial
1Detect Magic, Sorcerer Bonus Feat, Cantrips, Sorcerer Proficiencies, Empyreal Bloodline, Heavenly Fire, Bloodline Arcana, Class Skill – Lore (Religion)
3Bless, Celestial Resistances
5Resist Energy
7Protection from Energy, Bloodline Feat Selection
9Remove Curse, Channel Positive Energy
11Flamestrike
13Bloodline Feat Selection, Dispel Magic Greater
15Banishment, Conviction, Wings
17Sunburst
19Bloodline Feat Selection, Summon Monsters IX
20Ascension

Allocating Skills

  • Knowledge (Arcana)
  • Lore (Religion)
  • Persuasion
  • Use Magic Device

Others

Second Feat: Spell penetration

Feat: Spell Focus

Spells: Magic Missile and Summon Monster I

Deity: Nethys

Alignment: Neutral

Proclaimer Build

They can handle any weapon even the heaviest things in the game.

Race: Human/Dwarf/Asimars
Background : Oblate – Acolyte

Ability points

Ability NamePoints
STR17
DEX13
CON16
INT10
WIS14
CHA10

Leveling Guide

LevelSpecial
1Deity Selection, Weapon Focus, Blessings, Sacred Weapon
2Cleanser of Evil
3Bonus feat
4Sacred Weapon, Zone of Sanctification
6Bonus feat
7Cleanser of Evil, Zone of Sanctification
8Sacred Weapon
9Bonus feat
12Bonus feat, Sacred Weapon
13Cleanser of Evil, Zone of Sanctification
15Bonus feat
16Sacred Weapon
18Bonus feat
19Cleanser of Evil, Zone of Sanctification
20Aspect of War, Sacred Weapon

Allocating Skills

  • Athletics
  • Lore (Religion)
  • Persuasion

Others

Feat: Toughness

Second Feat: Warrior Priest

Deity: Shelyn

Blessings: Luck and Protection

Alignment: Neutral Good

Elemental Specialist Build

Race: Elf
Racial Heritage: Base
Background: Nexian Scholar

Ability points

Ability NamePoints
STR8
DEX18
CON8
INT20
WIS10
CHA10

Leveling Guide

LevelSpecial
1Arcane bond, cantrips, Detected Magic, Wizard Bonus Feat, Specialist School – Evocation, Wizard Proficiencies, Opposition School, Focused Element
5Wizard Bonus Feat
10Wizard Bonus Feat
15Wizard Bonus Feat
20Wizard Bonus Feat

Allocating Skills

  • Knowledge (Arcana)
  • Knowledge (World)
  • Lore (Nature)
  • Lore (Religion)
  • Persuasion

Others

Feat: Greater Spell Focus

Arcane Bond: Duck Familiar

Opposition School: Conjuration

Focus Element: Fire

Spells: Burning Hands, Flare Blunt, Snowball and Summon Monster I

Deity: Any

Alignment: Neutral

Mad Dog Build

Race: Human
Background: River Kingdoms Daredevil

Ability points

Ability NamePoints
STR20
DEX12
CON16
INT10
WIS8
CHA8

Leveling Guide

LevelSpecial
1Fast movement, Barbarian Proficiencies, Animal Companion
2Pack Tactics
3Trap sense +1
4Rage power, Rage
5Ferocious Fetch
6Trap sense +2
8Rage power
9Trap sense +3
10Damage reduction 1/—
11Greater rage
12Rage power, trap sense +4
13Damage reduction 2/—
14Throat Cutter
15Trap sense +5
16Damage reduction 3/—, rage power
17Tireless rage
18trap sense +6
19Damage reduction 4/—
20Mighty rage, rage power

Allocating Skills

  • Athletics
  • Mobility
  • Lore (Nature)
  • Perception

Others

Feat: Endurance

Second Feat: Toughness

Animal companion: Giant Centipede

Deity: Gorum

Grenadier Build

Race: Human/Half Lings/Elf
Background: Alkenstar Alchemist

Ability points

Ability NamePoints
STR10
DEX16
CON8
INT20
WIS10
CHA10

Leveling Guide

LevelSpecial
1Throw Anything, bomb 1d6, mutagen, Martial Weapon Proficiency, Alchemist Proficiencies
2Discovery, Alchemical Weapon, Precise Bomb
3Bomb 2d6
4Discovery
5Bomb 3d6, poison resistance +2
6Discovery, Directed Blast
7Bomb 4d6
8Discovery, poison resistance +4
9Bomb 5d6
10Discovery, Staggering Blast
11Bomb 6d6
12Discovery
13Bomb 7d6
14Discovery, persistent mutagen
15Bomb 8d6
16Discovery
17Bomb 9d6
18Discovery
19Bomb 10d6
20Discovery

Allocating Skills

  • Trickery
  • Knowledge (Arcana)
  • Knowledge (World)
  • Lore (Nature)
  • Perception
  • Persuasion
  • Use Magic Device

Others

Feat: Ability Focus- Bombs

Second Feat: Extra Bombs

Spells: True Strike, Bomber’s Eye, Cure Light Wounds, Dismiss Spell and Sheild.

Deity: Abadar

Alignment: Neutral

Flame Dancer Build

Race: Human/Elf/Halfling/Asimar
Background : River Kingdoms Daredevil

Ability points

Ability NamePoints
STR8
DEX16
CON8
INT12
WIS10
CHA20

Leveling Guide

LevelSpecial
1Bard Proficiencies, Cantrips, Inspire Courage, Bardic Knowledge, Detect Magic
2Bard Talent, Well-Versed
3Fire Dance
5Fascinate, Inspire Courage
6Bard Talent, Fire Dance
7Bardic Performance (Move Action)
8Fan the Flames
9Inspire Greatness
10Jack of All Trades, Bard Talent
11Inspire Courage, Fire Dance
12Soothing Performance
13Bardic Performance (Swift Action)
14Bard Talent
15Inspire Heroics
17Inspire Courage
18Bard Talent
20Deadly Performance

Allocating Skills

  • Mobility
  • Trickery
  • Lore (Nature)
  • Perception
  • Persuasion
  • Use Magic Device

Others

Feat: Point Blank Shot

Second Feat: Lingering Performance

Spells: Cure Light Wounds

Deity: Abadar

Alignment: Neutral Good

Pure Zen Archer Build

Race: Mongrelman
Background: Monk (Zen Archer)

Ability Points

Ability NamePoints
STR22
DEX20
CON14
INT11
WIS20
CHA09

Leveling Guide

LevelSpecial
1Zen Archer Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Perfect Strike, Flurry of Blows, Zen Archer Bonus Feat
2Zen Archer Bonus Feat, Way of the Bow
3Ki Pool, Ki Strike – Magic, Fast Movement, Point Blank Master, Zen Archery
4Stunning Fist: Fatigue, Ki Power, Still Mind
5Ki Arrows
6Ki Power, Zen Archer Bonus Feat
7Ki Strike – Cold Iron and Silver
8Stunning Fist: Sicken, Ki Power
10Ki Strike – Lawful, Zen Archer Bonus Feat
12Ki Power
13Bomb 7d6
14Ki Power, Zen Archer Bonus Feat
16Ki Strike – Adamantine, Ki Power
18Ki Power, Zen Archer Bonus Feat
20Ki Power: Perfect Self

Allocating Skills

  • Mobility
  • Athletics
  • Persuasion
  • Lore (Religion)
  • Knowledge (World)
  • Perception
  • Stealth

Others

Feat: Improved Unarmed Strike, Combat Reflexes

Second Feat: Rapid Shot, Improved Abundant

Spell: Divine Favor

Deity: Iomedae

Rowdy Rogue Build

Race: Human
Background: Rogue (Rowdy)

Ability Points

Ability NamePoints
STR22
DEX18
CON12
INT14
WIS22
CHA10

Leveling Guide

LevelSpecial
1Sneak Attack, Trapfinding, Rogue Proficiencies, Vital Strike, Vital Force
2Evasion, Rogue Talent
3Danger Sense, Sneak Attack
4Delilitating Injury, Uncanny Dodge, Rogue Talent
5Sneak Attack
6Danger Sense, Rogue Talent, Improved Vital Strike
7Sneak Attack
8Improved Uncanny Dodge, Rogue Talent
9Danger Sense, Sneak Attack
10Advanced Talent, Rogue Talent
11Sneak Attack, Greater Vital Strike
12Rogue Talent, Danger Sense
13Sneak Attack
14Rogue Talent
15Sneak Attack, Danger Sense
16Rogue Talent
17Sneak Attack
18Rogue Talent, Danger Sense
19Sneak Attack
20Master Strike, Rogue Talent

Allocating Skills

  • Mobility
  • Athletics
  • Persuasion
  • Perception
  • Trickery

Others

Feat: Point Blank Shot

Second Feat: Combat Reflexes, Deceitful

Spell: Haste

We have only mentioned a few key Feats for the Rowdy Rogue build but it lets you choose many others so; you are free to tailor your character according to your playstyle.

Pathfinder: Wrath of the Righteous Best Builds Guide (2024)

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